Showing posts with label Collaboration. Show all posts
Showing posts with label Collaboration. Show all posts

Wednesday, 4 January 2017

Cooperative Gaming - Playing Together v Playing Against

A while back, I came across the concept of cooperative gaming through the popular boardgame Pandemic. I thought the idea of having players cooperative rather than compete was brilliant, and getting students to work together toward a common goal much more conducive to positive relationships than traditional boardgames where players are pitched against each other.

Playing is how we learn to behave in life. Practising skills like listening, suggesting, discussing and so on allow us to develop positive relationship skills that have a direct connection to collaboration and teamwork.

Furthermore, when we play cooperatively, we don't just reach a goal but we do so together and this brings its own joy.

So much in school seems to be about competition as students compare scores and grades, go up against each other in sports and strive to be the 'most' in whatever arena they find themselves in. There is an over-preoccupation with 'getting ahead' of others in today's world (IMHO), and cooperative games are a great antidote to this.

A wider aspect of cooperative gaming is the link to sustainability. We have seriously worrying problems to solve at the local, national and global levels and is likely that cooperation - if anything - is the solution: we can achieve much more together than alone.

An interesting fact is that Elinor Ostrom - 2009 Nobel Prize winner - showed through her work that in many cultures across the globe, people work together to preserve the resources necessary for living. This happens without any policies, laws or authorities - it's just makes sense to protect the ecosystem of which you are a part.

While we may be lead to believe that competition is natural, many biologists disagree.  For example, Peter Kropotkin says: “competition . . . is limited in animals to exceptional periods . . . Better conditions are created by the elimination of competition by means of mutual aid and mutual support.” You may also be surprised to learn that the phrase “survival of the fittest” was not coined by Charles Darwin but by Industrialist Herbert Spencer!

All in all, the benefits of cooperative gaming are so numerous that I was sold on promoting them with my students. To this end, I created a game to go with our 'brain' (metacognitive study) unit and used the theme of zombies to
stoke their interest. The first encounter with the concept of the game confused many of my students, but after working out the gameplay, they were off! They now ask regularly if they can play it and we've worked it in as a way to review content toward the end of our units.

UPDATE: Another game I created with my mythology-mad teen son is based on Greek Mythology. I've had my secondary students play it, and they love it. One of them commented that they wished they could buy it and play at home, so I decided to list it for sale. Here's a preview. You can also click on the image below for a bigger image.

If you think you might like to try out cooperative gaming, I really encourage you to do so. While creating your own game definitely takes time and effort, you will undoubtedly find it a most rewarding process enhanced by the delight of your students as they play and realise that truly, 'Together everyone achieves more!'

Saturday, 14 September 2013

Developing Socratic Seminars

Following on from our first attempt with Socratic Seminars, attempt #2 was much more successful. Discussion flowed much more freely, no doubt in part due to the wingman formation that we trialled. Learners' reflections indicated that they felt much more confident putting their views forward having refined them with their wingmen first.  Even one of the less engaged learners couldn't help but become engaged in the conversation as the learners started to communicate genuine insights and personal connections with their readings. They were asking more questions to clarify their understanding and prompting others to expand on their ideas for more detailed explorations, so it seems we have turned a corner in terms of building a trusting and safe environment for collaborative learning.

One issue with the wingman formation was that we didn't have enough time for everyone to be in the inner circle, but the learners themselves indicated that this was a small price to pay against the benefits of the new model. In any case, they felt they had still contributed through their feedback and looked forward to being the first in the circle next time. Actually, as I write those words just hit me - they look forward to it! As they expressed their thoughts on how it had gone, there was a real sense of pride from them in what they had achieved and they were lots of congratulations for the previously reluctant participants who had contributed (and presumably gained) much more this week.

As we discussed the place of these seminars in future lessons there was a resounding 'yes' that we employ them regularly so it feels like we've made a real breakthrough.

Sunday, 11 August 2013

Vodburner - Record Skype Calls

This program is free for a limited time only for both Mac and PC so get yours while you can. I intend to use it to record virtual author visits and for recording sessions with schools across the globe. No doubt there are many more applications both personal and academic so click here to download.

Tuesday, 10 July 2012

Free PBL courses from PBLU

This is too good to keep to yourself. PBLU are offering free courses to anyone interested in implementing the PBL model. As these guys are an offshoot of BIE - the heavyweights in the world of PBL - they are well worth a look. By completing the 6 courses on offer, including the final capstone project, you will receive certification as a PBL teacher. 
If you are one of the many who have been curious as to why there's so much hype around PBL, this is the perfect opportunity to be properly informed and explore the methodology with your own learners.
As the site itself is in beta, I'm wondering if the courses will remain free after this first trial run. Not waiting to find out, I'm all signed up and raring to go. Join me!

(The site also contains a range of PBL projects will which at the time of blogging will shortly be available. Be sure to peruse the examples for inspiration.)

Saturday, 30 June 2012

Vialogues: Dialogue around video



Integration:
  • Use to flip the classroom and promote learner discussion around videos.
  • Great for collaborating with classes in other locations.
  • Media learners can give each other precise feedback from afar.



Sunday, 10 June 2012

Dropcanvas: Share Stored Files Instantly

Dropcanvas is a very simple yet useful service. Go the the homepage, drag files onto the page and a url will be generated for sharing. Pass it on to whoever you want to and that's it! At the time of writing, there is no limit on how much you can store in total, although there is a healthy 5GB limit per canvas. Another great way to share files and folders with minimal hassle.

Integration:

  • This is a really handy alternative to other forms of instant file sharing such as Bluetooth or shared servers; learners just need access to the Internet to share files so distance is no object.
  • Use this to supplement file-sharing from other locations such as Google Drive or Dropbox.

Saturday, 9 June 2012

PBL: Getting Started with Project-Based Learning

I've blogged about a few resources for the PBL classroom, which can be found in these search results, but a recent forum discussion and a chat with a colleague made me realise that not everyone is clear about PBL; many have the impression that it is simply incorporating projects into learning, but it rather more involved than this traditional classroom phenomenon. I intend to incorporate the elements that I find most suited to my learners such as the 'real world' focus and it complements my move toward thematic planning, providing a wealth of ideas to get started. My post on BIE is still a good place to start for those who are in the dark, but below are a few other resources that should make the ideas behind PBL a bit clearer, not least to myself!


Resource 1
Got 3 minutes and 50 seconds? This video from BIE explains what PBL is:



Like this? There are lots more on the BIE Youtube Channel and their project search tool on the right-hand side of this page is a great way to see what potential projects look like.

Resource 2 
Got a bit more time? Click here to access the Project-Based Learning Professional Development Guide from Edutopia.

Resource 3
Ready to get serious? Click here to access TechLearning's 25+ links to uncovering PBL online.


Hopefully, these resources provide a clearer picture of PBL in its purest form as well as the various ways it can be 'diluted' to suit other models of learning. Many professional forums, including those on the sites above, have threads around this topic, so jump in and join the discussion.


Wednesday, 9 May 2012

A Result! Thinglink Gadget for Google Sites


After a very frustrating couple of days, the kind Andrew of Thinglink has produced a gadget to embed Thinglink images into Google Sites.



Instructions (Open your Google page before reading):
  1. Go to the Google Sites page where you want to place image and click 'edit'
  2. Click 'insert' and choose add gadget.
  3. Add a 'Gadget by URL'
  4. Enter the URL: http://thinglink.s3.amazonaws.com/resources/tlGoogleGadgt.xml
  5. Enter the embed code from the Thinglink image where the box is
  6. Save the page to see what it looks like; you may have to fiddle with the height and width settings depending on your image dimensions
Integration:
  • Use embedded Thinglinks as a navigation menu on the splash page of your site. (Thanks to Holly for this one.)
  • Learners can use Thinglink to draw together information on a topic using a relevant image; as it's a collaborative tool, you can allow anyone to edit and add tags.
  • Learners could make a map of place that a story takes place in and then embed different media at certain locations as a way to experiment with experiencing narrative in different ways.
  • Science could set up a murder scene with tags leading to various clues or English/Language Arts teachers could do the same as a starting point for imaginative writing.

Monday, 7 May 2012

Pinterest: Visual Community Curation

One of the hottest topics at the moment is Pinterest, accounts for which are still only available via invitation. It's basically a visual curation site to gather and share content around the web on any topic you choose. Fortunately, you do not need an account to see what pin-boards others have created and here's a very useful one from David Kapuler sharing a variety of free clipart sites for use in education.

Integration:

  • Pinterest is a great go-to site if you are looking for particular teaching resources that others recommend; here's another board for The Hunger Games but you can find boards for a huge variety of topics
  • Learners could use Pinterest to find curated content on research topics; my learners are currently using it for the My Hero project and have managed to find some great links
  • If learners request an account and are successful they could work together to create their own boards related to specific topics

Wednesday, 4 April 2012

WeVideo: Collaborative Video Editing

WeVideo offers the chance to upload clips from any device and not only share, but also edit, them with your friends. With a free account, you can invite up to 5 people to collaborate on your video project, and because it's all in the cloud, there's no need for any software; it can be accessed from any device with an Internet connection.

Integration:

  • This is like the Google Docs of the video world - great for learners to work together on projects from different devices from any physical location with an Internet connection

Tuesday, 27 March 2012

Moonbase Alpha


"Step into the role of an explorer in a futuristic lunar settlement... 
Your mission is to restore critical systems after a meteor strike cripples life support equipment."


Moonbase Alpha: An education guide is provided with lesson plans for this interactive game where survival depends on teamwork, use of resources and learning from mistakes. Although tagged as a game for science subjects (ages 11-15), I think the immersive nature of the challenge would also be great for inspiring some creative writing. It only takes about 20 minutes to play an episode, so why not try it out yourself to see its applications in your classroom?

Sunday, 18 March 2012

Boom Writer - Encouraging the Best Writing from your Learners

Boom Writer takes the idea of collaborative writing and adds in the important element of peer assessment with a requirement to do the absolute best writing possible.

Learners write a chapter and then, without knowing who wrote what, vote on the one that should continue the story.

Schools have the choice of then publishing the finished book, or simply access it from the website.

An example of what this can result in is here and the short, clear video below gives an overview of the process.






Zopler - Collaborative Story Telling


Zopler offers a platform for people to write stories together. Once the story's been started, you can invite others to contribute until it's finished. The video gives a quick overview.



Integration:
  • Use Zopler for a whole school / class story or for creating a whole class response to an excursion or event.
  • Support reluctant writers by having them contribute to or start a story and see it grow into something much more comprehensive.
  • Encourage higher ability writers to contribute regularly to experiment with different styles, finding a voice and getting feedback from a writing community on Zopler.
  • Stories can be public or private (to an individual or group) so explore these options to avoid inappropriate additions or comments.

Saturday, 17 March 2012

Whodunnit? A Forensics Unit of Work


The brilliant TeachersFirst has developed a unit of work around forensic investigations of a crime scene which "has been designed with an emphasis on laboratory activities." There are 20 45-minute lessons in all and they're targeted at Key Stage 3 (UK) or Grades 6-8 (US). They claim to be "appropriate for general science, science-technology-society (STS), or biotechnology classes." It seems to be very customisable by adding in or personalising particular aspects so it could be used for higher levels too. Some of the suggested applications are:

  • an introduction to the scientific method, the microscope, laboratory procedures, and maintaining laboratory notes.
  • an introduction to genetics and DNA.
  • an application of DNA technology
  • an "in between" unit before or after a vacation
  • an end of the year final unit.

I'm already wondering if it could be more cross-curricular by including an investigation into detective fiction. Check it out here.

Collaboration without Google Docs

A recent post on Edmodo made me realise that not everyone is fortunate enough to have access to the world of Google and all the educational benefits it brings. If the powers that be have blocked the use of Google Docs and you are looking for a way to do collaborative writing, some alternatives are below. (With thanks to Ms Hurst, Ms Quirk and Mr Boysen on Edmodo for these suggestions.) Click on the icons to go to the sites.


"Springnote allows you to create pages, to work on them together with your friends, and to share files. Springnote is also a great tool for group projects as it allows group members to easily collaborate. Advanced search, numerous templates, and 2GB of FREE File Storage are only few examples of how Springnote can help you. Of course, you already know that Springnote is an Internet service, meaning you can access it from anywhere anytime."






Thursday, 15 March 2012

Zooburst

Zooburst is one of the most exciting story-telling tools I'm using at the moment. It is not new but since its 2010 launch it has been developing bit by bit and today it offers a pretty unique and exciting product. I could say Zooburst is a platform that allows you to make your own virtual pop-up books, and I'd be telling the truth, but that would be massively understating its potential. Have a look at the 2 minute video below and be blown away.

Highlights:
  • Zooburst allows you to create 3D pop-up books that you can use your mouse to navigate 360 north, south, east and west. Zoom around and over the story before coming up behind one of the characters or to the front door of a house. The possibilities are only as limited as your imagination.
  • You can upload your own pictures to include in your story or use any from the well-stocked library that's already there so it's possible to produce not only stories but also scientific presentations, historical reports, geographical tours etc.
  • Add text to pages, as well as speech bubbles that can be clicked for interactivity and exploration to add another engaging dimension to the experience.
  • It's great for collaborative projects as there are different elements to be planned out from the storyboard to the text to the images used as well as the thought/speech points and finally putting it all together and presenting it.
  • Zooburst uses augmented reality which means that if you have a webcam you can view the virtual book floating in front of your very face and all you have to do is wave a hand to turn the page. Brilliant for storytelling and learners literally gasp in delight - even the older ones!

Wednesday, 14 March 2012

Sidevibe

Sidevibe is a useful tool which is now totally free making it eligible for a slot on this blog. It takes the idea of a shared notepad that floats on top of webpages and enhances it with the ability to add links, discussions, prompts and much more. Other tools might be alternatives to some of the features, but it negates the need to click between two media e.g. a webpage and a note-taking tool, thereby saving time and keeping the 'flow' of work going.

Having a test-run with it, I found out that it is not currently supported by Chrome or the latest version of Safari so you'll have to use another browser such as Firefox or Explorer when creating 'vibes.'

Here's an intro below which gives an overview, but really you need to go and experiment with it yourself, and perhaps explore the forums, before its potential applications become fully clear.



Integration:
Sidevibe can be used for many activities; below are just a few:

  • turn any webpage into an online activity by providing questions or instructions to follow when visiting a specific URL;
  • collaboratively collate websites related to a topic;
  • prove discussion / thinking prompts for a webpage containing any type of media from print to video;
  • take notes on a research topic as learners move through various websites;
  • structure / plan / write an assignment with the criteria / rubric open on the page in front of them;
  • receive immediate feedback at the side of a presentation by using Sidevibe as a backchannel.

Wednesday, 7 March 2012

My Hero Project

This is such a worthwhile project that I just had to share it. The My Hero project has been around for a number of years, and aims to "use media and technology to celebrate the best of humanity and to empower people of all ages to realize their own potential to effect positive change in the world."

The project is a great way to expose your learners to a range of inspirational people (and animals!) and the site is packed full of lesson plans and resources to get you started. If you are looking for a project that really makes a difference, this could be your answer regardless of your subject area or target age-group.

Learners can contribute short films, artwork or essays on the heroes of their choice so it lends itself to cross-curricular approaches and bonus...it's open to absolutely everyone from nursery to university and beyond. Teachers may well feel inspired to contribute themselves and that's all good. Below is one of the short films produced for the project to give you an idea of the moving stories involved.

Friday, 24 February 2012

TodaysMeet Backchannel

Sometimes it does take a bit of time for things to filter through, no matter how many times I read them on the numerous blogs I subscribe to. Backchanneling tools definitely come under this category. If it's news to you here's an overview from TodaysMeet:


What finally convinced me to sit up and take notice of this resource was witnessing its use in an inspiring lesson where learners were watching a film and using TodaysMeet to express their thoughts and ask and respond to queries. The teacher was following the stream and was able to feed in comments to alert them to important upcoming sections that they should pay particular attention to or things to listen/watch out for. 
TodaysMeet was the tool of choice, and although there are alternatives (for example Twitter or Google Moderator could be used in a similar way) it's the very simple, no-signup, streamlined interface that lends its appeal. Furthermore, transcripts of the backchannel can be saved as a pdf for future reference. 
Each new topic is assigned a unique url and the backchannel remains open for up to a year.

Monday, 6 February 2012

Getting Organised

Evernote is a popular tool that allows people to create, edit and share notebooks with text, audio, video and other media. I've been using it for a while now and was surprised to find that I hadn't posted about it, so here we are. The fact that it can be accessed with any mobile device makes it a great way to keep things up-to-date. Although I don't use it with learners (yet!), I have found it invaluable as an alternative to Post-it Notes and a great way to organise bookmarks, digital media and other resources from around the web. Have a look at how teachers make use of it here. Fortunately, the helpful team at Evernote has also provided these resources so you can fully explore the applications of Evernote in the classroom.


Trello is another helpful tool that allows a group to organise the various elements of projects by assigning different responsibilities to individuals and then allowing them to update their progress in real time. This video gives a general (not very education orientated) introduction to the functionality but it's easy to see how it can be used for groups to collaborate, perhaps even providing a more modern take on Gantt charts?